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A Small Twilight Knight Update!

While Mr. Black is busy preparing the big Hadross update, here is a little update on the Kingdom Death Twilight Knight crossover.

We just received pics from Adam, and she looks awesome! The grey putty is just there to hold the sculpt together for the photo. The shield is missing from the pic and we are aware, but it will be there for the final product.

The entire project is taking shape and we are pleased with the results. As soon as Mr. Black is ready, there will be another update this week showing you how much we have done with Hadross. Until then, if you have any questions, please email [email protected]

wok update

Nasier Spoilers + Model Previews!

Backers! Mr. Black here, and I’ve brought you some lovely Nasier and Shael Han treats this Friday!

First up we have a Shael Han preview: Hong Yao, the Red Demon, freshly painted up by our own Jen Haley!

Next up we have some more spoilers from Development, namely the Nasier Fel Warriors!

Specializing in overwhelming crushing power we have the Fel Hammers! These guys hit like a truck… A truck covered in boxing gloves… Wearing a yellow Bruce Lee jumpsuit…

… I am not good at analogies…

Focusing on the Nasier tactics of “All-in” offense we have a unit who already hits hard and can take some big risks to hit even harder! There is a very big risk/reward system here with the Fel Warriors, namely in their Unleash Fury special ability, which allows them to gain some truly monstrous offensive power at the cost of personal safety (Namely in that they just might explode after using it!). The savvy player must learn when best to use this ability, and the savvy opponent must know how to bog these guys down in low-ranking Infantry and targets in order to wear them thin.

When dealing (and playing) with the Fel Hammers understand that they are a ticking time bomb, growing strongest just before their explosive end, and just like a bomb, they can be a terrifyingly efficient tool to use, but should the opponent know how to work around them they might very well find a way to make that bomb detonate pre-maturely, which holds nothing good for the other nearby Nasier troops!

Leading the Fel Hammers we have their Rank 1 leader, The Unmasked. She carries much the same abilities as the Fel Hammers with the added ability of Master of Deception, which will allow her to react both offensively and defensively against enemy movement. On the defense she can dart away from an oncoming threat, and on the offensive she can use the same trick to launch herself into the enemy back-ranks (hopefully near some high-value targets, such as Leaders or Specialists)- just be sure you have a way out should you choose this all in approach… sacrificing a Leader is rarely worth it and can really come back to bite you in the end.

One thing to note is that, while the Unmasked truly is one of the better combat Leaders in the game she also carries the risks of Unleash Fury, so, once again, careless plays will end up only forcing a loss for both her and the Fel Hammers under her care!

Of course, being a Leader, she naturally Inspires the troops around her, and her Inspire is particularly useful for the Fel Hammers- basically making it so that high risk/reward move of activating Unleash Fury becomes all the more tempting…

Last, but not least, we have the Rank 2 leader for the Fel Warriors, Arkan Thesh. Sure, he may look just like a big Fel Warrior, but looking at his abilities we see he is anything but.

First and foremost, we see he does not have Unleash Fury. No, his aspect is much… darker… Arkhan Thesh is host to two fighting spirits, and this is represented by his Dual Possession ability, which on a successful Will Check rewards him with the benefits ofElemental Fury (sans the exploding aspect!)… On a failure, however, not only is he taking a nasty hit, but so is everyone near him, friend and foe a like!

… Of course there is nothing saying you couldn’t just fly him into the center of the enemy army and hope for the best, but I really expect you to make better use of a Rank 2 Leader than that!

Looking at his Inspire, he only moves to push the Fel Hammers to higher extremes, gifting them with additional attacks for the drawback of an even higher chance of killing themselves! I hope you understand by now that if you are a big risk-taker then the Fel Hammers were built specifically for you!

Of course, Arkhan’s Training works to counteract the negatives his dual nature bestows on the troops around him (or accentuates it if you want to see more explosions!) It’s a tricky tool, and it will take some hard tactical choices to determine whether saving your troops via the enhanced Will is the better move… or sacrificing them to an exploding death to harm any nearby enemies is the way to go!

Overall, the Fel Warriors represent the basic tenants of the Nasier army: Achieve victory at all costs. They present the option to really hammer (pun!) their way through even the toughest enemy army, but everything comes at a price, and its knowing when to pay this price that will separate the good generals from the bad!

That’s all for this week, dear players! I’ll check back with you all soon with some more goodies, and I’m sure we’ll keep the flow of model pictures coming as well!

Stay tuned!

-Mr. Black

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The Mother of All Updates!

Well, I am just kidding of course. It is kind of hard to top Mr. Black’s last update, filled with some very exciting information about the new units. BUT… I do have a ton of production plastic pics AND a new studio paint job by none other than our resident paintrix Jen Haley! Obviously, Jen’s pics first :) We present you – Red Willow!

And now onto the plastics. A lot of backers had questions about what part of the models will be in styrene with quite a few of our past updates, so we decided that we will use a totally different color for our samples, so that there can be no confusion. Of course the final production products will be all one color.

Arkanthesh
Arkanthesh
Arkanthesh
Arkanthesh
Blind Hakar
Blind Hakar
Blind Hakar
Blind Hakar
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Fellhammer
Hong Yao
Hong Yao
Hong Yao
Hong Yao
Black Lotus
Black Lotus
Black Lotus
Black Lotus
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Iron Lotus Warrior
Madam Mui
Madam Mui
Madam Mui
Madam Mui
Shadrus
Shadrus
Shadrus
Shadrus

As you can see, the plastics are coming out fantastic! The details are coming through nicely from the sculpts And we are going at a good pace to get everything done. We are at the final stretch, we are almost there.

Last but not least, CMON_Derek did a wonderful job at showing off some of the plastics in his YouTube channel. For those of you interested here is a link:

 

Well, Happy Mother’s Day! and hopefully these updates will give you a sense of how things are progressing behind the scenes. We are expecting more production samples in the upcoming weeks, so stay tuned! We thank you for your support and your patience, so that we can do our job and get you a quality final product that you and truly enjoy.

For those of you that can get away for a few day, come hang out with us and play some Wrath Of Kings at CMON Expo. All the designers and creative directors will be on hand to answer your questions. Here are the info:

http://cmonexpo.com/

as always, if you have any questions, please contact [email protected]

until next time.

– David

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Addanii Spoilers!

Players! Mr. Black here (Lead Developer for Wrath of Kings!) and I’ve come to bring you some insightful Teknes spoilers!

So, first things first, I’m sure everyone is aware we’ve had a delay in delivery- it’s the unfortunate nature of the production process that sometimes things can happen that are outside your control. When it happens it’s frustrating and troublesome and no one enjoys it- especially me. I wanted you guys to have this fine game in your hands ASAP and begin enjoying it with both friends and adversaries alike, but it looks like we’ll all just have to wait a little longer.

In the meantime, however, I just couldn’t leave you guys empty handed! And while the updates showing our fantastic models (including the lovely Twilight Knight seen in our previous update!) I know a large portion of you want some actual model spoilers. Well, I had originally thought to just give you guys everything in one fell swoop… But… Well I feel it would be more fun to show you guys bit by bit, really let each spoiler sink in and give the community time to check it over, discuss tactics- really delve into everything that is shown…

…Or maybe I just like seeing growing anticipation and excitement in people, like how it is when a TV show ends on a cliffhanger ;)

In any case, let’s get on to the spoilers:

So first up we have the Addanii Brood Warriors, Teknes’ 3rd Infantry type, as well as their first Rank 2 Infantry!

So what do these guys do? Well looking at the front we see they have a high Mobility stat, meaning these guys can get to where they need to be on the battlefield faster than most troops in the game. Looking at Will and Resilience we see nothing higher than average- a bit strange for a Rank 2 Infantry, but then we come to their Wounds. Yes, the Addanii, having a staggering 3 wounds, boast the highest HP of any Troop in the game (currently!).

Moving to the back of the card, we soon see why the higher wound pool is reliant- The Addanii have the Distraction ability, meaning once they engage an enemy there is a large chance that that enemy is going to be forced to attack them- serving the dual purpose of keeping other troops safe as well as taking advantage of the deep HP of the model.

As with most things in Teknes, the Addanii punish the enemy for attacking them (which they conveniently force them to do, as well!). This is done via the Lash Out ability, meaning that even though the Addanii aren’t pushing out the highest number of attacks on the offense, they are more than making up for it by striking the enemy back after forcing them to target them.

When playing with the Addanii, it is important to understand that their role exists to shape the battlefield to Teknes’ advantage, tying up key enemy models and pulling the heavier blows off of your important figures.

Once the Addanii have hit the line, your opponent will have a frustratingly hard getting rid of them without incurring heavy loses in the process, for even if they decide to just try and run away/past them the sheer speed of the Addanii mean its a futile attempt at best.

And now we’ve come to the Addanii Brood Masterminds, the lovable little assassins of the Teknes army!

Before we look at them, however, I would like to take a moment and bring to your attention the other small change we made to the backs of the cards:

After reviewing backer feedback, one thing many of you mentioned was the symbols for Strike, Armor, Block, etc etc on the back of the card was difficult to read at times (Namely separating Over and Magic results). Well we listened and got our talented graphic artists to go through and create some new symbols for each- making them much much more legible. I’m quite happy with the result, and just wanted to take a moment to show off the work of our time designers!

Now, onto the actual cards:

Here we see the Rank 1 Leader for the Addanii. His stats match their own and follow most of the standard for a Rank 1 Leader. Looking at the back of his card we see the delightful attack of Murderous Maelstrom, which boasts the Precision(1) ability as well as Suppression(1). Both are handy and let him hold his (their?) own in combat, but we all know the real meat of a Leader are their Inspire and Training abilities, and the Brood Masterminds are scary indeed.

Looking at his Inspire, we see that he mitigates a lot of the “lack of raw offensive power” that the Addanii suffer, namely by giving them the ability to gain an additional attack die, as well as giving them the Backstab ability- a scary power indeed as it allows the “weak” offense of the Addanii to suddenly begin ignoring a model’s Resilience, meaning the flying babies are suddenly ripping and shredding Specialists and Leaders apart in droves! Yikes!

The Training of the Mastermind only accentuates this, bestowing Precision(+1) against models that would already trigger the Inspire, adding not only a flat 10% better chance to hit enemies, but giving you a nice bump to strike the coveted Backstab result and deal some real pain.

Late but not least we mustn’t ignore the Hive Mind ability of the Masterminds, which make it so a roaming flock of Addanii (which we will call a “murder”) become a serious danger to any enemies around them. This ability basically makes the 6″ radius around the Mastermind a literal Danger Zone for any enemy foolish enough to wander in, as the ravenous murder of flying babies will descend on them and… Well i’ll let your imagination fill in the blanks there.

Last, but definitely not least, we have the mighty Timoshkin, the Technomantic Berserker!

I will tell you, this little guy is scary- Your opponent will underestimate him exactly once, and then they’ll… Well they’ll be dead. But if there is a next time, I can assure you they’ll know better than to question the might of TIMOSHKIN.

Looking at the front, we see something unique among the Teknes Leaders in that Timoshkin has a Resilience of 1 and 5 Wounds. This means he is a big squishy when it comes to taking blows, but lets look at the back of his card and see why that is a major non-issue.

First up we have his Thundering Strikes attack, which has the nice advantage of Unstoppable(1) and 2 attack dice- heck, it even has a nice 2″ range, meaning the lil’ guy has an effective 9″ threat range if he wanted to run up and assault something! Not bad overall, but then we see Berserker Rage and he gets downright scary…

What this does, as you can see, is if the enemy should assault Timoshkin (and they will) then they’re only working to dig their own grave, as for every damage they put on him he’s only going to get angrier… Looking back at his Thundering Strikes attack, we now see that it has the potential to reach up to five attack dice… Meaning this little ball of anger and hate throws more dice than most other models in the game… And has Unstoppable(1)…. And has Offensive Expertise(1)…

…Oh, did I forget that? That’s what his Inspire ability is. If you’re damaged, you hit harder (surprising, I know). But remember this isn’t just for him, it’s for all the Addanii under his command. So to re-iterate… You attack an Addanii, they will Lash Out at you and you’ll be attacked… Not only that, but with Timoshkin they’re now going to hit you harder since they have Offensive Expertise(1)… And they’re going to throw 2 dice when they do it…

…Oh, i forgot that too didn’t I! Silly me! Looking at Timoshkin’s Synaptic Fury, all those Addanii you injured (usually involuntarily) are now gaining additional attack dice… So yeah, damned if you do, damned if you don’t (That’s the Teknes way!)

Wait, I’m not done yet! Timoshkin’s training also makes it so they gain yet more additional Offensive Expertise if the target is wounded. So the enemy that was cute and brought all Skorza or Children? Well the fight just became a bit more bloody for them!

Lastly, to top all this off with, Timoshkin also has Fueled by Combat, meaning if he kills a model he can (optionally!) heal at the end of the turn- so don’t let that 1 Resilience fool you, Timo is not the lightweight his size would lead you to believe!

Well players, that’s the general rundown of the Addanii- Trust me, I could talk on and on about these guys and the tactics available to them, but let’s drum up some discussion here and see just what you, the backers and players, think of these little guys. Looking forward to playing them, dreading playing against them?

Also let your voice be heard over just what models you want to see spoiled next!

Until next time!

-Mr. Black

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Kingdom Death Twilight Knight Crossover 3D File Received!

Good news, Wrath of Kings backers!

We just received the 3D files of the Twilight Knight Crossover  from Adam at Kingdom Death. Adam has done several crossover with various other projects. And from looking at the comments, not all of them always capture the feel of the Kingdom Death line. So in order to make sure that our backers will receive the best possible product that not just reflect the look and feel but the mood of Kingdom Death, we asked Adam to personally commission and art directed this piece with his own all star team of artists. We are super pleased with the result. This will be going to his personal printer soon to ensure the highest quality master and we will post another round of pics before going to mold making.

Just to be clear, the Twilight Knight Crossover will be produced in resin, so it will not impact plastic production or cause any additional delays.

As always, we are doing our very best to ensure the highest quality products that you will enjoy. Other updates will follow as we receive them. Thank you for your understanding and patience. If you have any questions, please email [email protected]

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Production Update and Delivery Estimate

Hello Wrath of Kings backers,

We’ve just finished a round of production meetings with our manufacturers and in a nutshell, we’re sorry but the wait is going to take a little longer (August to September).  Here’s the state of the kingdoms right now…

Three things pushed us back a little – the first would be completely new sculpts for some of the stuff that weren’t really up to scratch with the rest of the line. For example, many backers wanted new Blood Dancers, and the resculpts came out great!

The second would be the variant parts / additional poses requested while the campaign was running – this one was the trickiest. Since this wasn’t envisioned before we planned the start of the campaign,  one proposed solution was to create a first batch of starters with these parts in metal, and having the retail versions in plastic.  After some back and forth testing how unpainted armies looked with the metal models mixed in we decided it’d be better to slow down a bit and ship all of you something great, or at least equal to the retail customers that come later.

Third, production times are a little longer than anticipated due to the huge demand we’re getting for WoK – this is good in the long run for the longevity of the game and also of course the amount of stretch goodies that all of you are getting has put more strain on the factory than they anticipated.

So, where does that leave us?

In an attempt to be as clear as possible, we’re going to give you the same schedule we’re working from. As of April 21st, we have an estimated date of completed production in 60 days. So production should be done by June 21st.

After production has completed we have 14 to 21 days for the plastics to be organized, sorted, and put into boxes. This “assembly” step should be done by July 14.

At this point in time, the factory will begin packing Asia Pacific and EU pledges. The Asia Pacific pledges should ship out as soon as they are packed and ready. EU pledges will all ship in one large group to our EU shipping partner. These packages will ship in a container similar to how we’ve done Rivet Wars and Zombicide Wave 2.

America will be shipped a container once assembly is complete and then pledges will be packed by the American warehouse team here. Again, this is how we handled Zombicide Wave 2 and Rivet Wars.

This shipment from our factory should take about 5 weeks from departure to delivery. This means America should receive the container sometime between mid and late August.

For backers, this results in Asia Pacific getting their rewards first and then EU and America getting their rewards around the same time.

We didn’t want to post an update until we had a solid confirmation from our factory of where production stood and were given a clear time table. Obviously this is a larger delay than we would like, and we’re sorry for the additional wait.

As we move forward we will keep you updated with the current process of the final steps of production. We’ll let you know as each step comes to a close and adjust the estimated delivery date accordingly. We really appreciate your feedback, support and patience throughout this project and truly believe that the quality of the final product will be well worth this delay.

Onto happier news! we have a ton of new pics for your viewing pleasure including a brand new paint job by Jennifer Haley:

We cannot thank you enough for your support and understanding, and as you can see the sculpts are turning out amazing. We will have more updates for you shortly! If you have any questions, please email [email protected]

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Wrath of Kings Miniatures Scale Comparisions

Hi Everyone!

We had a few requests in the comments for pictures of the Wrath of Kings miniatures alongside figures from other lines, so we took some side-by-side photos for scale with miniatures from Sedition Wars, Dark Age, Gamezone, Soda Pop, and Confrontation.

Female Figures:

Male Figures:

If you have any questions, please email us at [email protected]

rulebook

Wrath of Kings: The Novel Electronic Edition!

Ahoy, folks, I’m Eric Kelley, the head writer for Wrath of Kings. It is my great pleasure to present you with the electronic edition of the Wrath of Kings novel.

We’re doing something different that most games in how we present the background. Most books provide expository sections for factions, units, and setting with just a few narrative pieces for flavor. With Wrath we’re going the other direction. This novel represents about three fifths of the rulebook. There will be rules (naturally) and brief unit entries, but everything else is presented in a narrative format, and we’re pleased to bring this to you today.

There are three file types to choose from.

MOBI – Used by Kindles and other Amazon readers:http://wrathofkings.com/ks/downloads/WOK-Novel.mobi

EPUB – Used by Nooks, Kobo, and everything else:http://wrathofkings.com/ks/downloads/WOK-Novel.epub

PDF – Tried & true. Use this if you don’t have a dedicated device or want to read it on your computer: http://wrathofkings.com/ks/downloads/WOK-Novel.pdf

One note regarding the map: We tested for compatibility on as many devices as we could find, and the map is legible most of the time, but not always. Images don’t always convey well in EPUB or MOBI format. So, here’s a high res JPG for you to download:http://wrathofkings.com/ks/downloads/WOK-map.jpg

Also, note that we’re not putting security on this. We’re giving you the raw links. It’s completely free to anyone that wants to download it for a limited time. So, if you’re seeing this post on a forum, TGN, or through an email from a friend, please feel free to download the book and give it a read.

Please let me express my extreme appreciation of your support. Your patronage has given us the opportunity to build a beautiful game and story. I can’t thank you enough! Thanks very much for reading!

–Eric

shael han

Shael Han Resin Masters!

We are moving steadily down the long lists of miniatures. Today, we have some of the resin masters for the Shael Han faction to show you!

The whole Wrath of Kings project is rapidly coming to life, and we owe it to all of you that made this possible! We will continue to keep everyone posted as soon as we get more news!

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Hadross Resin Masters Preview

Last time we showed you some Goritsi resin masters and the response was great!  I know many of the backers who favor Hadross wanted to see miniatures from that faction too. So here they are:

Ooroth of Sysor Deep
Ooroth of Sysor Deep
Ooroth of Sysor Deep
Ooroth of Sysor Deep
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter
Sevridan Gutter

We will try to have more pictures for you as production continues! As always, thank you for making this project a reality and if you have any questions, please contact [email protected]