Addanii Spoilers!

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Players! Mr. Black here (Lead Developer for Wrath of Kings!) and I’ve come to bring you some insightful Teknes spoilers!

So, first things first, I’m sure everyone is aware we’ve had a delay in delivery- it’s the unfortunate nature of the production process that sometimes things can happen that are outside your control. When it happens it’s frustrating and troublesome and no one enjoys it- especially me. I wanted you guys to have this fine game in your hands ASAP and begin enjoying it with both friends and adversaries alike, but it looks like we’ll all just have to wait a little longer.

In the meantime, however, I just couldn’t leave you guys empty handed! And while the updates showing our fantastic models (including the lovely Twilight Knight seen in our previous update!) I know a large portion of you want some actual model spoilers. Well, I had originally thought to just give you guys everything in one fell swoop… But… Well I feel it would be more fun to show you guys bit by bit, really let each spoiler sink in and give the community time to check it over, discuss tactics- really delve into everything that is shown…

…Or maybe I just like seeing growing anticipation and excitement in people, like how it is when a TV show ends on a cliffhanger ;)

In any case, let’s get on to the spoilers:

So first up we have the Addanii Brood Warriors, Teknes’ 3rd Infantry type, as well as their first Rank 2 Infantry!

So what do these guys do? Well looking at the front we see they have a high Mobility stat, meaning these guys can get to where they need to be on the battlefield faster than most troops in the game. Looking at Will and Resilience we see nothing higher than average- a bit strange for a Rank 2 Infantry, but then we come to their Wounds. Yes, the Addanii, having a staggering 3 wounds, boast the highest HP of any Troop in the game (currently!).

Moving to the back of the card, we soon see why the higher wound pool is reliant- The Addanii have the Distraction ability, meaning once they engage an enemy there is a large chance that that enemy is going to be forced to attack them- serving the dual purpose of keeping other troops safe as well as taking advantage of the deep HP of the model.

As with most things in Teknes, the Addanii punish the enemy for attacking them (which they conveniently force them to do, as well!). This is done via the Lash Out ability, meaning that even though the Addanii aren’t pushing out the highest number of attacks on the offense, they are more than making up for it by striking the enemy back after forcing them to target them.

When playing with the Addanii, it is important to understand that their role exists to shape the battlefield to Teknes’ advantage, tying up key enemy models and pulling the heavier blows off of your important figures.

Once the Addanii have hit the line, your opponent will have a frustratingly hard getting rid of them without incurring heavy loses in the process, for even if they decide to just try and run away/past them the sheer speed of the Addanii mean its a futile attempt at best.

And now we’ve come to the Addanii Brood Masterminds, the lovable little assassins of the Teknes army!

Before we look at them, however, I would like to take a moment and bring to your attention the other small change we made to the backs of the cards:

After reviewing backer feedback, one thing many of you mentioned was the symbols for Strike, Armor, Block, etc etc on the back of the card was difficult to read at times (Namely separating Over and Magic results). Well we listened and got our talented graphic artists to go through and create some new symbols for each- making them much much more legible. I’m quite happy with the result, and just wanted to take a moment to show off the work of our time designers!

Now, onto the actual cards:

Here we see the Rank 1 Leader for the Addanii. His stats match their own and follow most of the standard for a Rank 1 Leader. Looking at the back of his card we see the delightful attack of Murderous Maelstrom, which boasts the Precision(1) ability as well as Suppression(1). Both are handy and let him hold his (their?) own in combat, but we all know the real meat of a Leader are their Inspire and Training abilities, and the Brood Masterminds are scary indeed.

Looking at his Inspire, we see that he mitigates a lot of the “lack of raw offensive power” that the Addanii suffer, namely by giving them the ability to gain an additional attack die, as well as giving them the Backstab ability- a scary power indeed as it allows the “weak” offense of the Addanii to suddenly begin ignoring a model’s Resilience, meaning the flying babies are suddenly ripping and shredding Specialists and Leaders apart in droves! Yikes!

The Training of the Mastermind only accentuates this, bestowing Precision(+1) against models that would already trigger the Inspire, adding not only a flat 10% better chance to hit enemies, but giving you a nice bump to strike the coveted Backstab result and deal some real pain.

Late but not least we mustn’t ignore the Hive Mind ability of the Masterminds, which make it so a roaming flock of Addanii (which we will call a “murder”) become a serious danger to any enemies around them. This ability basically makes the 6″ radius around the Mastermind a literal Danger Zone for any enemy foolish enough to wander in, as the ravenous murder of flying babies will descend on them and… Well i’ll let your imagination fill in the blanks there.

Last, but definitely not least, we have the mighty Timoshkin, the Technomantic Berserker!

I will tell you, this little guy is scary- Your opponent will underestimate him exactly once, and then they’ll… Well they’ll be dead. But if there is a next time, I can assure you they’ll know better than to question the might of TIMOSHKIN.

Looking at the front, we see something unique among the Teknes Leaders in that Timoshkin has a Resilience of 1 and 5 Wounds. This means he is a big squishy when it comes to taking blows, but lets look at the back of his card and see why that is a major non-issue.

First up we have his Thundering Strikes attack, which has the nice advantage of Unstoppable(1) and 2 attack dice- heck, it even has a nice 2″ range, meaning the lil’ guy has an effective 9″ threat range if he wanted to run up and assault something! Not bad overall, but then we see Berserker Rage and he gets downright scary…

What this does, as you can see, is if the enemy should assault Timoshkin (and they will) then they’re only working to dig their own grave, as for every damage they put on him he’s only going to get angrier… Looking back at his Thundering Strikes attack, we now see that it has the potential to reach up to five attack dice… Meaning this little ball of anger and hate throws more dice than most other models in the game… And has Unstoppable(1)…. And has Offensive Expertise(1)…

…Oh, did I forget that? That’s what his Inspire ability is. If you’re damaged, you hit harder (surprising, I know). But remember this isn’t just for him, it’s for all the Addanii under his command. So to re-iterate… You attack an Addanii, they will Lash Out at you and you’ll be attacked… Not only that, but with Timoshkin they’re now going to hit you harder since they have Offensive Expertise(1)… And they’re going to throw 2 dice when they do it…

…Oh, i forgot that too didn’t I! Silly me! Looking at Timoshkin’s Synaptic Fury, all those Addanii you injured (usually involuntarily) are now gaining additional attack dice… So yeah, damned if you do, damned if you don’t (That’s the Teknes way!)

Wait, I’m not done yet! Timoshkin’s training also makes it so they gain yet more additional Offensive Expertise if the target is wounded. So the enemy that was cute and brought all Skorza or Children? Well the fight just became a bit more bloody for them!

Lastly, to top all this off with, Timoshkin also has Fueled by Combat, meaning if he kills a model he can (optionally!) heal at the end of the turn- so don’t let that 1 Resilience fool you, Timo is not the lightweight his size would lead you to believe!

Well players, that’s the general rundown of the Addanii- Trust me, I could talk on and on about these guys and the tactics available to them, but let’s drum up some discussion here and see just what you, the backers and players, think of these little guys. Looking forward to playing them, dreading playing against them?

Also let your voice be heard over just what models you want to see spoiled next!

Until next time!

-Mr. Black

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